diff --git a/assets/pot.gen.png b/assets/pot.gen.png new file mode 100644 index 0000000..c727618 Binary files /dev/null and b/assets/pot.gen.png differ diff --git a/assets/rock.gen.png b/assets/rock.gen.png new file mode 100644 index 0000000..490b89a Binary files /dev/null and b/assets/rock.gen.png differ diff --git a/src/main.js b/src/main.js index 5edb799..715b81d 100644 --- a/src/main.js +++ b/src/main.js @@ -21,6 +21,8 @@ k.loadSprite("grass", "assets/grasss.png"); k.loadSprite("player", "assets/actor.png"); k.loadSprite("shard", "assets/shard.png"); k.loadSprite("chicken", "assets/chicken.png"); +k.loadSprite("pot", "assets/pot.gen.png"); +k.loadSprite("obstacle", "assets/rock.gen.png"); // Background music. Browsers block autoplay until the user interacts, so start // looping on the first key/click and keep the handle across scene changes. diff --git a/src/sprites.js b/src/sprites.js index 8c63b30..f8115f7 100644 --- a/src/sprites.js +++ b/src/sprites.js @@ -21,6 +21,8 @@ const SPRITES = { player: { name: "player", scale: 0.13 }, // 428px art -> ~52px tall shard: { name: "shard", scale: 0.085 }, // 500px debris -> ~26px clump chicken: { name: "chicken", scale: 1.1 }, + pot: { name: "pot", scale: 0.6 }, // 48px art -> ~29px + obstacle: { name: "obstacle", scale: 0.78 }, // 48px art -> ~37px }; export function visual(k, kind) {