// Tunable constants. Ranges are [min, max] inclusive and rolled per-scene. export const TILE = 40; export const COLS = 24; export const ROWS = 14; export const CANVAS_W = TILE * COLS; // 960 export const CANVAS_H = TILE * ROWS; // 560 // Movement (px/sec). Link is slightly faster than the player. export const PLAYER_SPEED = 130; export const LINK_SPEED = 150; // Per-scene entity counts. export const OBSTACLE_COUNT = [6, 12]; export const POT_COUNT = [5, 8]; export const GRASS_COUNT = [8, 15]; export const CHICKEN_COUNT = [2, 4]; // Gameplay tuning (used from later milestones). export const THROW_TILES = [2, 3]; export const SHARDS_PER_POT = [1, 3]; export const DISTRACT_RADIUS = 4; // tiles export const FLEE_TIME = 1.5; // seconds // Draw layers. World entities use z = pos.y so lower sprites overlap higher // ones; ground sits below everything, flying pots and HUD above. export const Z = { GROUND: -10, FLYING: 5000, HUD: 10000, };